On PlayStation 2, an aggressive streaming system was used to enable seamless traversal but pulling this off required the use of flat two-dimensional imagery in the distance - it gives the impression of a large world without drawing all of the necessary geometry. The world feels as vast as ever, but more powerful hardware has allowed for greatly expanded detail displayed far off into the distance. Great care has been placed into rebuilding the experience: the sense of scale so critical to the original has been maintained and expanded. We'd like to think that our love for the original game and the appreciation for this remarkable remake are reflected in the quality of this tech analysis video. With a new in-house art team at its disposal, Bluepoint's vision of Shadow of the Colossus combines fresh art assets with a powerful engine to create perhaps one of the most beautiful games of the generation. Most of its previous projects involved translating existing games to new platforms and while some received varying degrees of reworked artwork along the way, Shadow of the Colossus marks the first time the team has recreated everything from scratch. In reimagining the game for the PlayStation 4, Bluepoint had to push itself to the next level. Whether we're talking about the original Uncharted trilogy, Gravity Rush, Metal Gear Solid 2 and its sequel - or indeed the PS3 remaster of Shadow of the Colossus itself - Bluepoint has delivered tremendous remasters of beloved classics, but with the release of Shadow of the Colossus for PlayStation 4, we're looking at something new, something even more ambitious - a full on ground-up remake of the original game. What it required was a team as passionate and caring about the game as the fans that love it so much, which is precisely why Sony undertook this task by employing the masters of the remaster: Bluepoint Games. To revive such a classic in the modern age for today's console hardware is a potentially hazardous exercise, possibly even bordering on heresy - especially as the original developer was not involved in the work. In essence, it was the type of game that only comes along very rarely - an experience that actually strengthens one's love for the gaming medium. From a technical perspective, it pushed the PlayStation 2 hardware further than it had gone before, but it also delivered a special style and atmosphere that set it apart from anything else that had gone before. The goal is simple: climb the colossi, locate their seals, and slay them, one-by-one.There's a reason why Team Ico's Shadow of the Colossus commands so much love and respect from the PlayStation audience. Ancient seals are carved in to the flesh of these creatures, which, if stabbed with the blessed sword that Wander carries, serve as their Achilles Heel. At least, that would be the case if the colossi did not have one major weakness: their seals. Faced with these sorts of foes, Wander seems almost destined to lose horribly. In fact, several are literally hundreds of feet tall. However, these colossi are living mountains, for the most part. If Wander slays sixteen colossi who roam the lands, Dormin will revive a girl, known as Mono, whose body Wander carries with him. Dormin, having the power to bring back the dead, is approached by the protagonist, Wander, who makes a deal with the entity. It is here that a demon (or god of sorts), known as Dormin, resides. Shadow of the Colossus takes place nearing the edge of the known world, in an area known only as "The Forbidden Land".
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